---
name: "actionKeysEx"
type: command
status: ok
groups: ["Interaction"]
arma3_since: "2.10"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/actionKeysEx
revid: 377679
updated: 2026-01-02T09:02:44Z
---

# actionKeysEx

*Command · Interaction · Arma 3 v2.10*

## Description

Gives a broken down version of [actionKeys](../commands/actionKeys.md) return. Returns an [Array](../topics/Array.md) containing the breakdowns of the dikCodes of keys, buttons and combos assigned to the given user action.

Action names can be found in config class ControllerSchemes or user action names or user profile (see [#Example 1](../commands/actionKeysEx.md#example-1)).

In addition, some of the actions are also listed here: inputAction/actions

The Key Device can be one of several types:
- `"KEYBOARD"`
- `"MOUSE_BUTTON"`
- `"MOUSE_AXIS"`
- `"JOYSTICK_BUTTON"`
- `"JOYSTICK_AXIS"`
- `"JOYSTICK_POV"`
- `"XINPUT"` - (Xbox) Controller Input
- `"TRACKER"` - Motion Tracking (TrackIR, Tobii etc)

## Syntax

```sqf
actionKeysEx userAction
```

**Parameters:**

- `userAction`: [String](../topics/String.md) - user action name (see inputAction/actions)

**Returns:** [Array](../topics/Array.md) of [Array](../topics/Array.md)s in format [mainKeyArray, comboKeyArray, isDoubleTap]:
- mainKeyArray: [Array](../topics/Array.md) with [dikCode, device, deviceId]
  - dikCode: [Number](../topics/Number.md)
  - device: [String](../topics/String.md)
  - deviceId: [Number](../topics/Number.md) - only given if the device is a Joystick type
- comboKeyArray: [Array](../topics/Array.md) identical to *mainKeyArray* - filled only if the action key is a key combination
  - dikCode: [Number](../topics/Number.md)
  - device: [String](../topics/String.md)
  - deviceId: [Number](../topics/Number.md) - identical to *mainKeyArray*'s *deviceId* as it is impossible to use two different Joystick devices in a key combination
- isDoubleTap: [Boolean](../topics/Boolean.md) - is the action key a double-tap. In case of a combination key this applies to the main key.

## Examples

### Example 1

To retrieve the following key's data, use the property name without 'key':

```cpp
keyWatch[] = { 24 };
```

```sqf
actionKeysEx "Watch"; // [[[24, "KEYBOARD"], [], false]]
```

### Example 2

```sqf
private _result = actionKeysEx "OpticsMode"; // [[[129,"MOUSE_BUTTON"],[29,"KEYBOARD"],false],[[181,"KEYBOARD"],[],false]]
```

## See also

[actionKeys](../commands/actionKeys.md) · [actionKeysNames](../commands/actionKeysNames.md) · [actionKeysNamesArray](../commands/actionKeysNamesArray.md)

<sub>Source: [BI Community Wiki — actionKeysEx](https://community.bistudio.com/wiki/actionKeysEx) (revision 377679).</sub>
