---
name: "addBinocularItem"
type: command
status: ok
groups: ["Unit Inventory"]
arma3_since: "2.02"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/addBinocularItem
revid: 309278
updated: 2022-05-04T15:19:43Z
---

# addBinocularItem

*Command · Unit Inventory · Arma 3 v2.02*

Locality: arguments **local** · effect **global**

## Description

Adds weapon item, including magazine, directly to the [binocular](../commands/binocular.md) weapon. This is used for infantry weapons.

## Syntax

```sqf
unit addBinocularItem item
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `item`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player addBinocularItem "Laserbatteries";
```

## See also

[addWeaponItem](../commands/addWeaponItem.md) · [removeBinocularItem](../commands/removeBinocularItem.md) · [removeAllBinocularItems](../commands/removeAllBinocularItems.md) · [addPrimaryWeaponItem](../commands/addPrimaryWeaponItem.md) · [addSecondaryWeaponItem](../commands/addSecondaryWeaponItem.md) · [addHandgunItem](../commands/addHandgunItem.md) · [weaponsItems](../commands/weaponsItems.md) · [binocularItems](../commands/binocularItems.md) · [primaryWeaponItems](../commands/primaryWeaponItems.md) · [secondaryWeaponItems](../commands/secondaryWeaponItems.md) · [handgunItems](../commands/handgunItems.md)

<sub>Source: [BI Community Wiki — addBinocularItem](https://community.bistudio.com/wiki/addBinocularItem) (revision 309278).</sub>
