---
name: "addCamShake"
type: command
status: ok
groups: ["Camera Control"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/addCamShake
revid: 369087
updated: 2024-09-02T20:37:47Z
---

# addCamShake

*Command · Camera Control · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: effect **local**

## Description

Creates the camera shaking effect, like when you are near an explosion

## Syntax

```sqf
addCamShake [power, duration, frequency]
```

**Parameters:**

- `power`: [Number](../topics/Number.md) - strength of shake (camera movement), practical range is 0 to 20
- `duration`: [Number](../topics/Number.md) - duration in seconds divided by 2
- `frequency`: [Number](../topics/Number.md) - frequency of shake, practical range is 0 to 100

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
addCamShake [10, 2, 25]; // Shakes the camera for 1 second
```

### Example 2

```sqf
enableCamShake true;
addCamShake [5, 5, 25];
```

## See also

[enableCamShake](../commands/enableCamShake.md) · [setCamShakeDefParams](../commands/setCamShakeDefParams.md) · [setCamShakeParams](../commands/setCamShakeParams.md) · [resetCamShake](../commands/resetCamShake.md)

<sub>Source: [BI Community Wiki — addCamShake](https://community.bistudio.com/wiki/addCamShake) (revision 369087).</sub>
