---
name: "addVehicle"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/addVehicle
revid: 330327
updated: 2022-08-31T15:18:42Z
---

# addVehicle

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Armed Assault v1.05*

Locality: arguments **local**

## Description

Adds a specified vehicle for use by a specified AI led group.

> [!NOTE]
> See AI Group Vehicle Management for more information.

## Syntax

```sqf
groupName addVehicle vehicleName
```

**Parameters:**

- `groupName`: [Group](../topics/Group.md)
- `vehicleName`: [Object](../topics/Object.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_grp addVehicle _vehicle;
```

### Example 2

Using on crewed vehicle:

```sqf
group tank addVehicle tank;
```

## See also

[leaveVehicle](../commands/leaveVehicle.md) · [unassignVehicle](../commands/unassignVehicle.md) · [createVehicleCrew](../commands/createVehicleCrew.md) · [assignedVehicles](../commands/assignedVehicles.md) · [assignedGroup](../commands/assignedGroup.md) · [fullCrew](../commands/fullCrew.md)

<sub>Source: [BI Community Wiki — addVehicle](https://community.bistudio.com/wiki/addVehicle) (revision 330327).</sub>
