---
name: "addWeaponTurret"
type: command
status: ok
groups: ["Turrets"]
arma3_since: "1.32"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/addWeaponTurret
revid: 377484
updated: 2026-01-02T06:49:02Z
---

# addWeaponTurret

*Command · Turrets · Arma 3 v1.32*

Locality: arguments **local** · effect **global**

## Description

Adds a weapon to the turret. Use turret path [-1] for driver's turret.

## Syntax

```sqf
vehicle addWeaponTurret [weaponName, turretPath]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `weaponName`: [String](../topics/String.md)
- `turretPath`: Turret Path

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_tank addWeaponTurret ["LMG_M200", [0,0]];
```

## See also

[removeWeaponTurret](../commands/removeWeaponTurret.md) · [turretLocal](../commands/turretLocal.md) · [addMagazineTurret](../commands/addMagazineTurret.md) · [magazinesTurret](../commands/magazinesTurret.md) · [removeMagazinesTurret](../commands/removeMagazinesTurret.md) · [removeMagazineTurret](../commands/removeMagazineTurret.md) · [weaponsTurret](../commands/weaponsTurret.md) · [currentMagazineDetailTurret](../commands/currentMagazineDetailTurret.md) · [currentMagazineTurret](../commands/currentMagazineTurret.md) · [currentWeaponTurret](../commands/currentWeaponTurret.md) · [selectWeaponTurret](../commands/selectWeaponTurret.md)

## Community notes

**7erra** — 2021-06-03

You can find out the turret path by entering the turret and checking with

```sqf
assignedVehicleRole player;
```

<sub>Source: [BI Community Wiki — addWeaponTurret](https://community.bistudio.com/wiki/addWeaponTurret) (revision 377484).</sub>
