---
name: "aimPos"
type: command
status: ok
groups: ["Positions"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/aimPos
revid: 378158
updated: 2026-02-26T16:15:24Z
---

# aimPos

*Command · Positions · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.62*

Locality: arguments **global**

## Description

Returns the position of the object other units can aim to.

## Syntax

```sqf
aimPos unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [PositionASL](../topics/Position.md#positionasl)

## Examples

### Example 1

```sqf
_aimPos = aimPos player;
```

### Example 2

***aimPosVisual*** equivalent:

```sqf
private _aimPosVisual = AGLToASL unitAimPositionVisual player;
```

## See also

[eyePos](../commands/eyePos.md) · [getPosASL](../commands/getPosASL.md) · [weaponDirection](../commands/weaponDirection.md) · [unitAimPosition](../commands/unitAimPosition.md) · [unitAimPositionVisual](../commands/unitAimPositionVisual.md)

## Community notes

**Waffle SS.** — 2015-07-07

Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).

---

**Sa-Matra** — 2023-03-27

This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)

<sub>Source: [BI Community Wiki — aimPos](https://community.bistudio.com/wiki/aimPos) (revision 378158).</sub>
