---
name: "angularVelocity"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "2.18"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/angularVelocity
revid: 377246
updated: 2026-01-02T05:26:22Z
---

# angularVelocity

*Command · Object Manipulation · Arma 3 v2.18*

Locality: arguments **global**

## Description

Gets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s (radians per second) and rotations are clockwise.

## Syntax

```sqf
angularVelocity obj
```

**Parameters:**

- `obj`: [Object](../topics/Object.md)

**Returns:** [Vector3D](../topics/Vector3D.md) - angular velocity of the object in world space ([0,0,0] if angular velocity is not supported by the object)

## Examples

### Example 1

```sqf
angularVelocity myHeli; // [0.01, 0.03, 0.95]
```

## See also

[velocity](../commands/velocity.md) · [setAngularVelocity](../commands/setAngularVelocity.md) · [angularVelocityModelSpace](../commands/angularVelocityModelSpace.md)

<sub>Source: [BI Community Wiki — angularVelocity](https://community.bistudio.com/wiki/angularVelocity) (revision 377246).</sub>
