{"name":"assignAsCargo","operator":null,"title":"assignAsCargo","type":"command","url":"https://community.bistudio.com/wiki/assignAsCargo","revid":369104,"updated":"2024-09-03T10:25:28Z","groups":["Unit Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":"global","server_exec":false},"exec":null,"description":"Assign a unit as cargo of a vehicle. Used together with orderGetIn to order a unit to get in as cargo into a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the cargo space of the vehicle.\n\n> [!NOTE]\n> See AI Group Vehicle Management for more information.","syntaxes":[{"syntax":"unitName assignAsCargo vehicleName","since":null,"effect":null,"exec":null,"params":[{"name":"unitName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unitName: Object"},{"name":"vehicleName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"vehicleName: Object"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unitName","types":["Object"]},"right":{"text":"vehicleName","types":["Object"]}}],"examples":[{"text":"```sqf\n_soldier1 assignAsCargo _truck;\n[_soldier1] orderGetIn true;\n```","code":["_soldier1 assignAsCargo _truck;\n[_soldier1] orderGetIn true;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["assignAsDriver","assignAsGunner","assignAsCommander","assignAsTurret","assignAsCargoIndex","moveInCargo","moveInCommander","moveInDriver","moveInGunner","moveInTurret","assignedVehicleRole","assignedVehicle","unassignVehicle","leaveVehicle","fullCrew"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Unit Control","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}