{"name":"behaviour","operator":null,"title":"behaviour","type":"command","url":"https://community.bistudio.com/wiki/behaviour","revid":369334,"updated":"2024-09-03T18:43:00Z","groups":["AI Behaviour"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Returns the behaviour of the individual unit, this is why it only accepts Object as the argument. For Arma 3 behaviour explanation see Arma_3_AI_Behavior","syntaxes":[{"syntax":"behaviour unit","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unit: Object"}],"returns":{"type":"String","types":["String"],"description":"one of: - \"CARELESS\" - \"SAFE\" - \"AWARE\" - \"COMBAT\" - \"STEALTH\" - \"ERROR\" (Since Arma 3 v1.78 when used on empty vehicles and such)","text":"String - one of:\n- \"CARELESS\"\n- \"SAFE\"\n- \"AWARE\"\n- \"COMBAT\"\n- \"STEALTH\"\n- \"ERROR\" (Since Arma 3 v1.78 when used on empty vehicles and such)"},"form":"unary","operator":null,"left":null,"right":{"text":"unit","types":["Object"]}}],"examples":[{"text":"```sqf\n_soldier setBehaviour \"CARELESS\";\n_b = behaviour _soldier; // returns \"CARELESS\"\n```","code":["_soldier setBehaviour \"CARELESS\";\n_b = behaviour _soldier; // returns \"CARELESS\""]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["AIBehaviour","setBehaviour","setWaypointBehaviour","combatMode","setCombatMode","skill","setSkill","Arma 3: AI Skill","setCombatBehaviour","combatBehaviour"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: AI Behaviour","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}