{"name":"buildingPos","operator":null,"title":"buildingPos","type":"command","url":"https://community.bistudio.com/wiki/buildingPos","revid":377392,"updated":"2026-01-02T06:44:35Z","groups":["Positions"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Returns position of a given indexed position in a building.","syntaxes":[{"syntax":"building buildingPos index","since":null,"effect":null,"exec":null,"params":[{"name":"building","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"building: Object"},{"name":"index","type":"Number","optional":false,"default":null,"description":"index of a specific position \n\n> [!NOTE]\n> **Arma 3:** Since v1.56 index `-1` will return all available building positions.","types":["Number"],"since":null,"text":"index: Number - index of a specific position \n\n> [!NOTE]\n> **Arma 3:** Since v1.56 index `-1` will return all available building positions."}],"returns":{"type":"PositionAGL","types":["PositionAGL"],"description":"a single building position. If building position with given index does not exist, `[0, 0, 0]` is returned > [!NOTE] > Arma 3: Since v1.56 it can also return an array of all building positions in format PositionAGL if index that was given is `-1`.","text":"PositionAGL - a single building position. If building position with given index does not exist, `[0, 0, 0]` is returned\n\n> [!NOTE]\n> **Arma 3:** Since v1.56 it can also return an array of all building positions in format PositionAGL if index that was given is `-1`."},"form":"binary","operator":null,"left":{"text":"building","types":["Object"]},"right":{"text":"index","types":["Number"]}}],"examples":[{"text":"```sqf\n_soldier setPosATL (_house1 buildingPos 2);\n```","code":["_soldier setPosATL (_house1 buildingPos 2);"]},{"text":"```sqf\n_allpositions = nearestBuilding player buildingPos -1;\n```","code":["_allpositions = nearestBuilding player buildingPos -1;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["nearestBuilding","nearestObject","nearestObjects","nearObjects","insideBuilding","buildingExit","position","setPos","setWaypointHousePosition","waypointHousePosition","BIS_fnc_buildingPositions"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Positions","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}