{"name":"camCreate","operator":null,"title":"camCreate","type":"command","url":"https://community.bistudio.com/wiki/camCreate","revid":377423,"updated":"2026-01-02T06:45:34Z","groups":["Camera Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":"local","server_exec":false},"exec":null,"description":"Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for camCommit.\n\nAmong other commands, cameraEffect must be used to enter the camera's view and camDestroy to delete the created camera. See also Camera Control.\n\n> [!IMPORTANT]\n> - Other objects can be created this way, but vehicles created with camCreate cannot be entered\n> - Any unit created with camCreate will remain static\n> - Unlike createVehicle, objects are created exactly at the given position, without consideration of the surrounding objects.","syntaxes":[{"syntax":"type camCreate position","since":null,"effect":null,"exec":null,"params":[{"name":"type","type":"String","optional":false,"default":null,"description":"camera type, one of the following:\n- \"camera\"\n- \"seagull\" (a crow in Arma 2)\n- \"camconstruct\"\n- \"camcurator\" (Since Arma 3 Zeus)\n- \"crowe\" (crow - Arma 3)\n- or any vehicle class suitable to be spawned with camera","types":["String"],"since":null,"text":"type: String - camera type, one of the following:\n- \"camera\"\n- \"seagull\" (a crow in Arma 2)\n- \"camconstruct\"\n- \"camcurator\" (Since Arma 3 Zeus)\n- \"crowe\" (crow - Arma 3)\n- or any vehicle class suitable to be spawned with camera"},{"name":"position","type":"PositionAGL","optional":false,"default":null,"description":"position at which to create the object","types":["PositionAGL"],"since":null,"text":"position: PositionAGL - position at which to create the object"}],"returns":{"type":"Object","types":["Object"],"description":"the created camera","text":"Object - the created camera"},"form":"binary","operator":null,"left":{"text":"type","types":["String"]},"right":{"text":"position","types":["PositionAGL"]}}],"examples":[{"text":"```sqf\n_cam = \"camera\" camCreate (ASLToAGL eyePos player);\n```","code":["_cam = \"camera\" camCreate (ASLToAGL eyePos player);"]},{"text":"```sqf\n_flr = \"flare\" camCreate (position _myPlane); // works too\n```","code":["_flr = \"flare\" camCreate (position _myPlane); // works too"]}],"multiplayer":"camCreated objects are only visible locally (meaning they are client-side effects).","problems":null,"aliases":[],"see_also":["camCommand","camDestroy","camSetFocus","camCommit","setPiPEffect","createVehicle","createUnit","showCinemaBorder","cameraEffect","cameraEffectEnableHUD"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Camera Control","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}