---
name: "camCreate"
type: command
status: ok
groups: ["Camera Control"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/camCreate
revid: 377423
updated: 2026-01-02T06:45:34Z
---

# camCreate

*Command · Camera Control · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Create a camera or a seagull object on the given position. The creation happens immediately and doesn't wait for [camCommit](../commands/camCommit.md).

Among other commands, [cameraEffect](../commands/cameraEffect.md) must be used to enter the camera's view and [camDestroy](../commands/camDestroy.md) to delete the created camera. See also Camera Control.

> [!IMPORTANT]
> - Other objects can be created this way, but vehicles created with [camCreate](../commands/camCreate.md) cannot be entered
> - Any unit created with [camCreate](../commands/camCreate.md) will remain static
> - Unlike [createVehicle](../commands/createVehicle.md), objects are created exactly at the given position, without consideration of the surrounding objects.

## Syntax

```sqf
type camCreate position
```

**Parameters:**

- `type`: [String](../topics/String.md) - camera type, one of the following:
  - "camera"
  - "seagull" (a crow in Arma 2)
  - "camconstruct"
  - "camcurator" (Since Arma 3 Zeus)
  - "crowe" (crow - Arma 3)
  - or any vehicle class suitable to be spawned with camera
- `position`: [PositionAGL](../topics/Position.md#positionagl) - position at which to create the object

**Returns:** [Object](../topics/Object.md) - the created camera

## Examples

### Example 1

```sqf
_cam = "camera" camCreate (ASLToAGL eyePos player);
```

### Example 2

```sqf
_flr = "flare" camCreate (position _myPlane); // works too
```

## Multiplayer

camCreated objects are only visible locally (meaning they are client-side effects).

## See also

[camCommand](../commands/camCommand.md) · [camDestroy](../commands/camDestroy.md) · [camSetFocus](../commands/camSetFocus.md) · [camCommit](../commands/camCommit.md) · [setPiPEffect](../commands/setPiPEffect.md) · [createVehicle](../commands/createVehicle.md) · [createUnit](../commands/createUnit.md) · [showCinemaBorder](../commands/showCinemaBorder.md) · [cameraEffect](../commands/cameraEffect.md) · [cameraEffectEnableHUD](../commands/cameraEffectEnableHUD.md)

<sub>Source: [BI Community Wiki — camCreate](https://community.bistudio.com/wiki/camCreate) (revision 377423).</sub>
