---
name: "camUseNVG"
type: command
status: ok
groups: ["Camera Control"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/camUseNVG
revid: 369119
updated: 2024-09-03T10:30:51Z
---

# camUseNVG

*Command · Camera Control · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

## Description

Set / clear using of night vision during cutscenes. This command only works with [camCreate](../commands/camCreate.md) created camera that is currently the main camera for the player (see [#Examples](../commands/camUseNVG.md#examples)).

## Syntax

```sqf
camUseNVG set
```

**Parameters:**

- `set`: [Boolean](../topics/Boolean.md) - enable/disable night vision

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
camUseNVG true;
```

### Example 2

```sqf
setDate [2000, 12, 31, 0, 0];
_cam = "camera" camCreate [0, 0, 0];
_cam camSetTarget player;
_cam camSetRelPos [0, -5, 3];
_cam cameraEffect ["Internal", "Back"];
_cam camCommit 0;
camUseNVG true;
```

## See also

[setCamUseTI](../commands/setCamUseTI.md) · [disableTIEquipment](../commands/disableTIEquipment.md)

<sub>Source: [BI Community Wiki — camUseNVG](https://community.bistudio.com/wiki/camUseNVG) (revision 369119).</sub>
