---
name: "canMove"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/canMove
revid: 369116
updated: 2024-09-03T10:28:47Z
---

# canMove

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **global**

## Description

Returns if the given vehicle is still able to move.
- This command does not check for the amount of fuel the vehicle has, except for helicopters and airplanes.
- A helicopter with a damaged tail rotor may return that it cannot move, where a skilled pilot could use it.

## Syntax

```sqf
canMove vehicle
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if the vehicle is able to move, [false](../commands/false.md) if not

## Examples

### Example 1

```sqf
if (not canMove _tank) then
{
    player sideChat "He's nailed on the ground! Now hurry!";
};
```

## See also

[canFire](../commands/canFire.md) · [canStand](../commands/canStand.md)

<sub>Source: [BI Community Wiki — canMove](https://community.bistudio.com/wiki/canMove) (revision 369116).</sub>
