---
name: "canStand"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/canStand
revid: 329497
updated: 2022-07-29T13:30:20Z
---

# canStand

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **global**

## Description

Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [true](../commands/true.md) for a dead unit.

> [!NOTE]
> **Arma 3:** Since Arma 3 v1.60 and the introduction of limping, this command always returns [true](../commands/true.md) for humans.

## Syntax

```sqf
canStand unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if the unit is human and is still able to stand up, [false](../commands/false.md) otherwise.

## Examples

### Example 1

SQS:

```sqs
? (not canStand player) : player groupChat "My legs! They hit my legs!"
```

### Example 2

```sqf
if (not canStand player) then
{
    player groupChat "My legs! They hit my legs!";
};
```

## See also

[canMove](../commands/canMove.md) · [canFire](../commands/canFire.md)

<sub>Source: [BI Community Wiki — canStand](https://community.bistudio.com/wiki/canStand) (revision 329497).</sub>
