---
name: "checkAIFeature"
type: command
status: ok
groups: ["AI Behaviour"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/checkAIFeature
revid: 369971
updated: 2024-10-22T12:51:32Z
---

# checkAIFeature

*Command · AI Behaviour · Arma 3 v0.50 · introduced in Arma 2 v1.05*

## Description

Checks if the given AI feature is currently enabled.

## Syntax

### Syntax 1

```sqf
checkAIFeature feature
```

**Parameters:**

- `feature`: [String](../topics/String.md) - can be one of:
  - `"AwareFormationSoft"`
  - `"CombatFormationSoft"`
  - AI skill - see [disableAI#Syntax 1](../commands/disableAI.md#syntax-1) (since Arma 3 v1.96)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if is enabled

### Syntax 2

*since arma3 1.96*

```sqf
unit checkAIFeature feature
```

**Parameters:**

- `unit`: [Object](../topics/Object.md) - unit to test AI feature for
- `feature`: [String](../topics/String.md) - [disableAI](../commands/disableAI.md) / [enableAI](../commands/enableAI.md) feature

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if is enabled

## Examples

### Example 1

```sqf
_featureUsed = checkAIFeature "AwareFormationSoft";
```

### Example 2

```sqf
_autotargetOn = bob checkAIFeature "AUTOTARGET";
```

## See also

[enableAIFeature](../commands/enableAIFeature.md) · [enableAI](../commands/enableAI.md) · [getUnitState](../commands/getUnitState.md) · [disableAI](../commands/disableAI.md)

<sub>Source: [BI Community Wiki — checkAIFeature](https://community.bistudio.com/wiki/checkAIFeature) (revision 369971).</sub>
