---
name: "clientOwner"
type: command
status: ok
groups: ["Multiplayer"]
arma3_since: "1.56"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/clientOwner
revid: 353110
updated: 2024-03-12T12:48:23Z
---

# clientOwner

*Command · Multiplayer · Arma 3 v1.56*

## Description

Returns the [machine network ID](../topics/Multiplayer_Scripting.md#machine_network_id) of the client executing the command.

## Syntax

```sqf
clientOwner
```

**Returns:** [Number](../topics/Number.md)

## Examples

### Example 1

```sqf
private _myNetworkId = clientOwner;
```

## See also

[owner](../commands/owner.md) · [groupOwner](../commands/groupOwner.md) · [onPlayerConnected](../commands/onPlayerConnected.md) · [onPlayerDisconnected](../commands/onPlayerDisconnected.md) · [getClientState](../commands/getClientState.md) · [getClientStateNumber](../commands/getClientStateNumber.md) · [admin](../commands/admin.md) · [remoteExecutedOwner](../commands/remoteExecutedOwner.md)

<sub>Source: [BI Community Wiki — clientOwner](https://community.bistudio.com/wiki/clientOwner) (revision 353110).</sub>
