{"name":"closeDialog","operator":null,"title":"closeDialog","type":"command","url":"https://community.bistudio.com/wiki/closeDialog","revid":349590,"updated":"2023-11-11T22:42:19Z","groups":["GUI Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.75"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.75"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"local","server_exec":false},"exec":null,"description":"Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are:\n\n```cpp\n#define IDC_OK        1 // emulate \"OK\" button\n#define IDC_CANCEL    2 // emulate \"Cancel\" button\n```","syntaxes":[{"syntax":"closeDialog exitcode","since":null,"effect":null,"exec":null,"params":[{"name":"exitcode","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"exitcode: Number"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"unary","operator":null,"left":null,"right":{"text":"exitcode","types":["Number"]}}],"examples":[{"text":"```sqf\ncloseDialog 2;\n```","code":["closeDialog 2;"]},{"text":"```sqf\n#define IDC_CANCEL 2\ncloseDialog IDC_CANCEL;\n```","code":["#define IDC_CANCEL 2\ncloseDialog IDC_CANCEL;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["createDialog","dialog","closeDisplay"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: GUI Control","Introduced with Operation Flashpoint version 1.75","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}