{"name":"closeDisplay","operator":null,"title":"closeDisplay","type":"command","url":"https://community.bistudio.com/wiki/closeDisplay","revid":323157,"updated":"2022-07-01T10:11:40Z","groups":["GUI Control"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Closes given display with exit code. It does not instantly close the display but does it on next simulation cycle. Most common exit codes are:\n\n```cpp\n#define IDC_OK        1 // emulate \"OK\" button\n#define IDC_CANCEL    2 // emulate \"Cancel\" button\n```\n\n> [!IMPORTANT]\n> Sometimes when one display is opened on top of another display the previous display may not close properly; some display EHs such as \"onUnload\" may never fire.\n> Use this command to manually handle such displays.","syntaxes":[{"syntax":"display closeDisplay exitCode","since":null,"effect":null,"exec":null,"params":[{"name":"display","type":"Display","optional":false,"default":null,"description":null,"types":["Display"],"since":null,"text":"display: Display"},{"name":"exitCode","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"exitCode: Number"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"display","types":["Display"]},"right":{"text":"exitCode","types":["Number"]}}],"examples":[{"text":"```sqf\n_display closeDisplay 1;\n```","code":["_display closeDisplay 1;"]},{"text":"```sqf\n#define IDC_OK 1\n_display closeDisplay IDC_OK;\n```","code":["#define IDC_OK 1\n_display closeDisplay IDC_OK;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["createDisplay","closeDialog"],"notes":[],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: GUI Control","Introduced with Armed Assault version 1.00","Scripting Commands","Take On Helicopters: Scripting Commands"]}