{"name":"commandFire","operator":null,"title":"commandFire","type":"command","url":"https://community.bistudio.com/wiki/commandFire","revid":364826,"updated":"2024-06-16T09:28:16Z","groups":["Unit Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"local","server_exec":false},"exec":null,"description":"Order the given unit to fire on the given target (via the radio).\nIf the target is objNull, the unit is ordered to fire on its current target (set with doTarget or commandTarget).","syntaxes":[{"syntax":"unit commandFire target","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object of type Unit or Array of Units","optional":false,"default":null,"description":null,"types":["Object","Array"],"since":null,"text":"unit: Object of type Unit or Array of Units"},{"name":"target","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"target: Object"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unit","types":["Object","Array"]},"right":{"text":"target","types":["Object"]}}],"examples":[{"text":"```sqf\n_ESoldier1 commandFire _WSoldier1;\n```","code":["_ESoldier1 commandFire _WSoldier1;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["fire","doFire","canFire","fireAtTarget","forceWeaponFire","commandArtilleryFire","commandSuppressiveFire","doArtilleryFire","doSuppressiveFire","isManualFire"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Unit Control","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}