---
name: "commandMove"
type: command
status: ok
groups: ["Groups"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/commandMove
revid: 377521
updated: 2026-01-02T06:52:09Z
---

# commandMove

*Command · Groups · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **local** · effect **global**

## Description

Order the given unit(s) to move to the given location (via the radio). Exactly the same as [doMove](../commands/doMove.md), except this command displays a radio message. The command will not put a visible waypoint marker unlike when move command is given via commanding menu.

## Syntax

```sqf
unitName commandMove position
```

**Parameters:**

- `unitName`: [Object](../topics/Object.md) or [Array](../topics/Array.md) of [Object](../topics/Object.md)s
- `position`: [Position](../topics/Position.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_soldier1 commandMove getMarkerPos "Marker1";
```

### Example 2

```sqf
[_soldier1, _soldier2] commandMove getMarkerPos "Marker1";
```

## Multiplayer

When used on a remote unit, this command will still create a radio message on the remote machine but the unit will not move.

## See also

[doMove](../commands/doMove.md) · [setDestination](../commands/setDestination.md) · [moveTo](../commands/moveTo.md) · [move](../commands/move.md) · [addWaypoint](../commands/addWaypoint.md)

<sub>Source: [BI Community Wiki — commandMove](https://community.bistudio.com/wiki/commandMove) (revision 377521).</sub>
