---
name: "connectTerminalToUAV"
type: command
status: ok
groups: ["Remote Control"]
arma3_since: "0.76"
locality: {"argument": "global", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/connectTerminalToUAV
revid: 363209
updated: 2024-03-25T20:30:02Z
---

# connectTerminalToUAV

*Command · Remote Control · Arma 3 v0.76*

Locality: arguments **global** · effect **global**

## Description

Connect person with UAV terminal to UAV unit. UAV Terminal item needs to be assigned to GPS slot. In MP the connection is handled [local](../commands/local.md)ly, therefore it is possible for multiple MP clients to connect to the same UAV. However, each UAV can only have one connection to a terminal per MP client, so if UAV is already connected to another terminal on the same MP client, this new connection will fail.

## Syntax

```sqf
person connectTerminalToUAV uav
```

**Parameters:**

- `person`: [Object](../topics/Object.md)
- `uav`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) on success

## Examples

### Example 1

```sqf
bool = player connectTerminalToUAV uav1;
```

### Example 2

```sqf
player connectTerminalToUAV objNull; //disconnect
```

## See also

[allUnitsUAV](../commands/allUnitsUAV.md) · [getConnectedUAV](../commands/getConnectedUAV.md) · [isUAVConnected](../commands/isUAVConnected.md) · [UAVControl](../commands/UAVControl.md) · [showUAVFeed](../commands/showUAVFeed.md) · [shownUAVFeed](../commands/shownUAVFeed.md)

<sub>Source: [BI Community Wiki — connectTerminalToUAV](https://community.bistudio.com/wiki/connectTerminalToUAV) (revision 363209).</sub>
