---
name: "createMPCampaignDisplay"
type: command
status: ok
groups: ["GUI Control"]
arma3_since: "1.62"
locality: {"argument": "local", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/createMPCampaignDisplay
revid: 368963
updated: 2024-08-21T08:49:17Z
---

# createMPCampaignDisplay

*Command · GUI Control · Arma 3 v1.62*

Locality: arguments **local** · effect **local**

## Description

Create a MP campaign display. The class name must be a mission collection declared in the configs; for example, `configFile >> "CfgMissions" >> "MPMissions" >> "Apex"`

If the class does not exist or is not a mission collection, the display will be created empty.

## Syntax

```sqf
display createMPCampaignDisplay class
```

**Parameters:**

- `display`: [Display](../topics/Display.md)
- `class`: [String](../topics/String.md) - mission collection classname

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
findDisplay 46 createMPCampaignDisplay "Apex";
```

## See also

[createMissionDisplay](../commands/createMissionDisplay.md) · [playMission](../commands/playMission.md) · [playScriptedMission](../commands/playScriptedMission.md) · [hostMission](../commands/hostMission.md)

## Community notes

**R3vo** — 2016-07-14

```sqf
findDisplay 46 createMPCampaignDisplay "123";
```

<sub>Source: [BI Community Wiki — createMPCampaignDisplay](https://community.bistudio.com/wiki/createMPCampaignDisplay) (revision 368963).</sub>
