---
name: "createSoundSourceLocal"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "2.18"
locality: {"argument": "global", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/createSoundSourceLocal
revid: 369781
updated: 2024-10-08T15:09:02Z
---

# createSoundSourceLocal

*Command · Sounds · Arma 3 v2.18*

Locality: arguments **global** · effect **local**

## Description

Same as [createSoundSource](../commands/createSoundSource.md) but with local effect - the created sound is not transferred to other clients.

## Syntax

```sqf
see createSoundSource
```

**Parameters:**

- see [createSoundSource](../commands/createSoundSource.md)

**Returns:** see [createSoundSource](../commands/createSoundSource.md)

## Examples

### Example 1

```sqf
createSoundSource        ["LittleDog", position player, [], 0]; // global
createSoundSourceLocal    ["LittleDog", position player, [], 0]; // local
```

## See also

[createSoundSource](../commands/createSoundSource.md) · [Description.ext](../topics/Description.ext.md) · CfgSFX

<sub>Source: [BI Community Wiki — createSoundSourceLocal](https://community.bistudio.com/wiki/createSoundSourceLocal) (revision 369781).</sub>
