{"name":"ctrlFade","operator":null,"title":"ctrlFade","type":"command","url":"https://community.bistudio.com/wiki/ctrlFade","revid":379115,"updated":"2026-10-07T21:16:51Z","groups":["GUI Control"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Returns the current fade factor of control.\n\n> [!NOTE]\n> Despite having `fade = 1;` inside a control's config, this command **will** report a fade of 0.\n>\n> Only the value actually set by ctrlSetFade will be returned by ctrlFade.","syntaxes":[{"syntax":"ctrlFade controlName","since":null,"effect":null,"exec":null,"params":[{"name":"controlName","type":"Control","optional":false,"default":null,"description":null,"types":["Control"],"since":null,"text":"controlName: Control"}],"returns":{"type":"Number","types":["Number"],"description":null,"text":"Number"},"form":"unary","operator":null,"left":null,"right":{"text":"controlName","types":["Control"]}}],"examples":[{"text":"```sqf\n_fade = ctrlFade _control;\n```","code":["_fade = ctrlFade _control;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["ctrlSetFade"],"notes":[],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: GUI Control","Introduced with Armed Assault version 1.00","Scripting Commands","Take On Helicopters: Scripting Commands"]}