---
name: "enableRadio"
type: command
status: ok
groups: ["Radio and Chat", "Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/enableRadio
revid: 370858
updated: 2025-02-19T17:36:45Z
---

# enableRadio

*Command · Radio and Chat, Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Enable and disable radio messages to be heard and shown in the left lower corner of the screen - the order-giving unit can still be heard direct-talking when in its vicinity. The AI will still follow orders.
This command can be helpful during cutscenes.

## Syntax

```sqf
enableRadio state
```

**Parameters:**

- `state`: [Boolean](../topics/Boolean.md) - true to enable the radio, false to disable it

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
enableRadio false;
clearRadio;
```

## See also

[radioEnabled](../commands/radioEnabled.md) · [setSpeaker](../commands/setSpeaker.md) · [disableConversation](../commands/disableConversation.md) · [enableSentences](../commands/enableSentences.md) · [showSubtitles](../commands/showSubtitles.md)

## Community notes

**Lou Montana** — 2008-08-07

This command doesn't disable text-chat in multiplayer.

---

**Beita** — 2008-09-11

Does not affect VoN.

<sub>Source: [BI Community Wiki — enableRadio](https://community.bistudio.com/wiki/enableRadio) (revision 370858).</sub>
