---
name: "enableVehicleSensor"
type: command
status: ok
groups: ["Sensors"]
arma3_since: "1.72"
locality: {"argument": "global", "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/enableVehicleSensor
revid: 349214
updated: 2023-11-08T14:50:48Z
---

# enableVehicleSensor

*Command · Sensors · Arma 3 v1.72*

Locality: arguments **global** · effect **local**

## Description

Enable/disable given sensor

## Syntax

```sqf
vehicle enableVehicleSensor [componentName, enabled]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `componentName` : [String](../topics/String.md) - the component's name (can either be its "real name" or its className)
- `enabled`: [Boolean](../topics/Boolean.md) - component status

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent", false]; // disables passive radar
```

## See also

[listVehicleSensors](../commands/listVehicleSensors.md) · [isVehicleSensorEnabled](../commands/isVehicleSensorEnabled.md)

<sub>Source: [BI Community Wiki — enableVehicleSensor](https://community.bistudio.com/wiki/enableVehicleSensor) (revision 349214).</sub>
