---
name: "estimatedTimeLeft"
type: command
status: ok
groups: ["Time", "Mission Information", "Multiplayer"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "global", "server_exec": true}
source: https://community.bistudio.com/wiki/estimatedTimeLeft
revid: 370869
updated: 2025-02-21T10:43:59Z
---

# estimatedTimeLeft

*Command · Time, Mission Information, Multiplayer · Arma 3 v0.50 · introduced in Operation Flashpoint v1.35*

Locality: effect **global** · **server execution only**

## Description

Sets the estimated time left in the game that is shown in the "Game in progress" screen or in the master browser.

> [!NOTE]
> This command will force the server to broadcast [serverTime](../commands/serverTime.md) to all clients without waiting for the next broadcast window (usually every 5 minutes).

## Syntax

```sqf
estimatedTimeLeft seconds
```

**Parameters:**

- `seconds`: [Number](../topics/Number.md) - estimated time in seconds, max 36000 (10 hours), 7200 (2 hours) before Arma 3 v1.70

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
estimatedTimeLeft 600; // 10 min
```

### Example 2

**Operation Flashpoint:** for missions with a hard set limit adjusted via [param1](../topics/Description.ext.md#param1-param2), the following example can be used in the [init.sqs](../topics/Event_Scripts.md#init-sqs) file:

```sqs
estimatedTimeLeft param1
```

## See also

[estimatedEndServerTime](../commands/estimatedEndServerTime.md) · [serverTime](../commands/serverTime.md)

<sub>Source: [BI Community Wiki — estimatedTimeLeft](https://community.bistudio.com/wiki/estimatedTimeLeft) (revision 370869).</sub>
