---
name: "evalObjectArgument"
type: command
status: ok
groups: ["Game 2 Editor"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/evalObjectArgument
revid: 376410
updated: 2025-10-11T01:02:41Z
---

# evalObjectArgument

*Command · Game 2 Editor · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Return argument in mission editor of a given object.

> [!NOTE]
> Some Old Editor Command

## Syntax

```sqf
map evalObjectArgument [object, argument]
```

**Parameters:**

- `map`: [Control](../topics/Control.md)
- `object`: [String](../topics/String.md)
- `argument`: [String](../topics/String.md)

**Returns:** [Anything](../topics/Anything.md)

## Examples

### Example 1

```sqf
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"];

// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"];
```

## See also

[setObjectArguments](../commands/setObjectArguments.md)

<sub>Source: [BI Community Wiki — evalObjectArgument](https://community.bistudio.com/wiki/evalObjectArgument) (revision 376410).</sub>
