---
name: "eyePos"
type: command
status: ok
groups: ["Positions"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/eyePos
revid: 377435
updated: 2026-01-02T06:46:41Z
---

# eyePos

*Command · Positions · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.62*

Locality: arguments **global**

## Description

Returns the object's eyes / main turret position.

## Syntax

```sqf
eyePos object
```

**Parameters:**

- `object`: [Object](../topics/Object.md)

**Returns:** [PositionASL](../topics/Position.md#positionasl)

## Examples

### Example 1

```sqf
_eyesPos = eyePos player;
```

## See also

[eyeDirection](../commands/eyeDirection.md) · [getPosASL](../commands/getPosASL.md) · [setPosASL](../commands/setPosASL.md) · [setPosASL2](../commands/setPosASL2.md) · [getCameraViewDirection](../commands/getCameraViewDirection.md) · [positionCameraToWorld](../commands/positionCameraToWorld.md)

<sub>Source: [BI Community Wiki — eyePos](https://community.bistudio.com/wiki/eyePos) (revision 377435).</sub>
