{"name":"fadeRadio","operator":null,"title":"fadeRadio","type":"command","url":"https://community.bistudio.com/wiki/fadeRadio","revid":376968,"updated":"2026-01-01T05:59:29Z","groups":["Sounds"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":"local","server_exec":false},"exec":null,"description":"Changes the radio volume smoothly within the given time. \n\n> [!NOTE]\n> The player's in-game setting is not changed by this command: `Final Volume = Client Setting * Scripted Volume`.","syntaxes":[{"syntax":"time fadeRadio volume","since":null,"effect":null,"exec":null,"params":[{"name":"time","type":"Number","optional":false,"default":null,"description":"fade interval in seconds","types":["Number"],"since":null,"text":"time: Number - fade interval in seconds"},{"name":"volume","type":"Number in range 0..2","optional":false,"default":null,"description":"radio volume","types":["Number"],"since":null,"text":"volume: Number in range 0..2 - radio volume"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"time","types":["Number"]},"right":{"text":"volume","types":["Number"]}}],"examples":[{"text":"```sqf\n5 fadeRadio 0.1;\n```","code":["5 fadeRadio 0.1;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["fadeSound","fadeMusic","fadeSpeech","fadeEnvironment","environmentVolume","radioVolume","soundVolume","musicVolume"],"notes":[{"user":"Beita","date":"2008-09-11T17:17:00Z","text":"Does not affect VoN."},{"user":"Fusselwurm","date":"2016-09-13T15:52:00Z","text":"Also influences audibility of the missile warning in helicopters."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Sounds","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}