---
name: "fadeRadio"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/fadeRadio
revid: 376968
updated: 2026-01-01T05:59:29Z
---

# fadeRadio

*Command · Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Changes the radio volume smoothly within the given time. 

> [!NOTE]
> The player's in-game setting is not changed by this command: `Final Volume = Client Setting * Scripted Volume`.

## Syntax

```sqf
time fadeRadio volume
```

**Parameters:**

- `time`: [Number](../topics/Number.md) - fade interval in seconds
- `volume`: [Number](../topics/Number.md) in range 0..2 - radio volume

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
5 fadeRadio 0.1;
```

## See also

[fadeSound](../commands/fadeSound.md) · [fadeMusic](../commands/fadeMusic.md) · [fadeSpeech](../commands/fadeSpeech.md) · [fadeEnvironment](../commands/fadeEnvironment.md) · [environmentVolume](../commands/environmentVolume.md) · [radioVolume](../commands/radioVolume.md) · [soundVolume](../commands/soundVolume.md) · [musicVolume](../commands/musicVolume.md)

## Community notes

**Beita** — 2008-09-11

Does not affect VoN.

---

**Fusselwurm** — 2016-09-13

Also influences audibility of the missile warning in helicopters.

<sub>Source: [BI Community Wiki — fadeRadio](https://community.bistudio.com/wiki/fadeRadio) (revision 376968).</sub>
