---
name: "fadeSound"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/fadeSound
revid: 376964
updated: 2026-01-01T05:56:16Z
---

# fadeSound

*Command · Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Changes the sound volume smoothly within the given time. 

> [!NOTE]
> The player's in-game setting is not changed by this command: `Final Volume = Client Setting * Scripted Volume`.

## Syntax

```sqf
time fadeSound volume
```

**Parameters:**

- `time`: [Number](../topics/Number.md) - fade interval in seconds
- `volume`: [Number](../topics/Number.md) in range 0..1 - sound volume

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
5 fadeSound 0;
```

## See also

[fadeRadio](../commands/fadeRadio.md) · [fadeSpeech](../commands/fadeSpeech.md) · [fadeMusic](../commands/fadeMusic.md) · [fadeEnvironment](../commands/fadeEnvironment.md) · [environmentVolume](../commands/environmentVolume.md) · [soundVolume](../commands/soundVolume.md) · [musicVolume](../commands/musicVolume.md) · [radioVolume](../commands/radioVolume.md)

## Community notes

**Lou Montana** — 2010-01-19

This command doesn't work, in **Arma 2 1.05**.

<sub>Source: [BI Community Wiki — fadeSound](https://community.bistudio.com/wiki/fadeSound) (revision 376964).</sub>
