---
name: "fadeSpeech"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/fadeSpeech
revid: 376969
updated: 2026-01-01T05:59:43Z
---

# fadeSpeech

*Command · Sounds · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: effect **local**

## Description

Changes the master speech volume smoothly within the given time. The default volume is 1.0. Some of the sounds that play through speech channel are:
- Tactical Ping sound
- [playSound](../commands/playSound.md) when *isSpeech* argument is [true](../commands/true.md)
- [say3D](../commands/say3D.md) when *isSpeech* argument is [true](../commands/true.md)

## Syntax

```sqf
time fadeSpeech volume
```

**Parameters:**

- `time`: [Number](../topics/Number.md) - fade interval in seconds
- `volume`: [Number](../topics/Number.md) in range 0..2 - speech volume

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
5 fadeSpeech 0.1;
```

## See also

[speechVolume](../commands/speechVolume.md) · [fadeRadio](../commands/fadeRadio.md) · [fadeSound](../commands/fadeSound.md) · [fadeMusic](../commands/fadeMusic.md) · [fadeEnvironment](../commands/fadeEnvironment.md) · [environmentVolume](../commands/environmentVolume.md) · [soundVolume](../commands/soundVolume.md) · [musicVolume](../commands/musicVolume.md) · [radioVolume](../commands/radioVolume.md)

<sub>Source: [BI Community Wiki — fadeSpeech](https://community.bistudio.com/wiki/fadeSpeech) (revision 376969).</sub>
