---
name: "getArtilleryComputerSettings"
type: command
status: ok
groups: ["Artillery"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getArtilleryComputerSettings
revid: 377650
updated: 2026-01-02T09:01:56Z
---

# getArtilleryComputerSettings

*Command · Artillery · Arma 3 v0.50*

## Description

Returns settings from current vehicle weapon manned by player.

## Syntax

```sqf
getArtilleryComputerSettings
```

**Returns:** [Array](../topics/Array.md) with [fireMode, ammo, zero]
- fireMode: [String](../topics/String.md) - fire mode's display name
- ammo: [String](../topics/String.md) - used ammo display name (**not** class name)
- zero: [Number](../topics/Number.md) - always 0

## Examples

### Example 1

```sqf
hint str getArtilleryComputerSettings; // ["Semi (medium)", "HE Mortar Shells", 0]
```

## See also

[shownArtilleryComputer](../commands/shownArtilleryComputer.md) · [enableEngineArtillery](../commands/enableEngineArtillery.md) · [commandArtilleryFire](../commands/commandArtilleryFire.md) · [doArtilleryFire](../commands/doArtilleryFire.md) · [getArtilleryETA](../commands/getArtilleryETA.md) · [inRangeOfArtillery](../commands/inRangeOfArtillery.md) · [getArtilleryAmmo](../commands/getArtilleryAmmo.md)

<sub>Source: [BI Community Wiki — getArtilleryComputerSettings](https://community.bistudio.com/wiki/getArtilleryComputerSettings) (revision 377650).</sub>
