---
name: "getAssetDLCInfo"
type: command
status: ok
groups: ["DLC"]
arma3_since: "2.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getAssetDLCInfo
revid: 377656
updated: 2026-01-02T09:02:05Z
---

# getAssetDLCInfo

*Command · DLC · Arma 3 v2.00*

## Description

Returns DLC information about given object or model.

## Syntax

### Syntax 1

```sqf
getAssetDLCInfo asset
```

**Parameters:**

- `asset`: [Object](../topics/Object.md) or [String](../topics/String.md) - object reference or path to the model

**Returns:** [Array](../topics/Array.md) with [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName]
- isDlc: [Boolean](../topics/Boolean.md) - the asset belongs to a DLC
- isOwned: [Boolean](../topics/Boolean.md)
- isInstalled: [Boolean](../topics/Boolean.md)
- isAvailable: [Boolean](../topics/Boolean.md)
- appID: [String](../topics/String.md) - actual steam item ID or "0" for none or "-1" for unknown
- DLCName: [String](../topics/String.md) - actual DLC name or ""

### Syntax 2

```sqf
getAssetDLCInfo [class, config]
```

**Parameters:**

- `class`: [String](../topics/String.md) - class name of the asset
- `config`: [Config](../topics/Config.md) - (Optional, default `configFile >> "CfgVehicles"`) config in which to search

**Returns:** [Array](../topics/Array.md) with [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName]
- isDlc: [Boolean](../topics/Boolean.md) - the asset belongs to a DLC
- isOwned: [Boolean](../topics/Boolean.md)
- isInstalled: [Boolean](../topics/Boolean.md)
- isAvailable: [Boolean](../topics/Boolean.md)
- appID: [String](../topics/String.md) - actual steam item ID or "0" for none or "-1" for unknown
- DLCName: [String](../topics/String.md) - actual DLC name or ""

## Examples

### Example 1

```sqf
getAssetDLCInfo player;
```

### Example 2

```sqf
getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";
```

### Example 3

```sqf
getAssetDLCInfo ["C_Van_01_transport_F"];
```

### Example 4

```sqf
getAssetDLCInfo ["arifle_AK12_F", configFile >> "CfgWeapons"];
```

## See also

[getDLCs](../commands/getDLCs.md) · [getObjectDLC](../commands/getObjectDLC.md) · [getPersonUsedDLCs](../commands/getPersonUsedDLCs.md) · [getMissionDLCs](../commands/getMissionDLCs.md) · [getDLCAssetsUsageByName](../commands/getDLCAssetsUsageByName.md) · [getDLCAssetsUsage](../commands/getDLCAssetsUsage.md)

<sub>Source: [BI Community Wiki — getAssetDLCInfo](https://community.bistudio.com/wiki/getAssetDLCInfo) (revision 377656).</sub>
