---
name: "getBleedingRemaining"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getBleedingRemaining
revid: 320933
updated: 2022-05-13T10:04:40Z
---

# getBleedingRemaining

*Command · Object Manipulation · Arma 3 v0.50*

## Description

Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [setBleedingRemaining](../commands/setBleedingRemaining.md) to set different remaining time.

## Syntax

```sqf
getBleedingRemaining unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Number](../topics/Number.md)

## Examples

### Example 1

```sqf
_bleedingRemaining = getBleedingRemaining _unit;
```

## See also

[isBurning](../commands/isBurning.md) · [setBleedingRemaining](../commands/setBleedingRemaining.md) · [isBleeding](../commands/isBleeding.md)

<sub>Source: [BI Community Wiki — getBleedingRemaining](https://community.bistudio.com/wiki/getBleedingRemaining) (revision 320933).</sub>
