---
name: "getFriend"
type: command
status: ok
groups: ["Sides"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getFriend
revid: 348505
updated: 2023-11-08T13:01:33Z
---

# getFriend

*Command · Sides · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **global**

## Description

Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it is friendly. See also Side Relations.

## Syntax

```sqf
side1 getFriend side2
```

**Parameters:**

- `side1`: [Side](../topics/Side.md)
- `side2`: [Side](../topics/Side.md)

**Returns:** [Number](../topics/Number.md) - decimal value between 0.0 to 1.0

## Examples

### Example 1

```sqf
value = west getFriend east;
```

### Example 2

```sqf
_isEnemy = side _killer getFriend side _victim < 0.6;
```

## See also

[setFriend](../commands/setFriend.md) · [BIS_fnc_sideIsFriendly](../functions/BIS_fnc_sideIsFriendly.md) · [BIS_fnc_sideIsEnemy](../functions/BIS_fnc_sideIsEnemy.md) · Side Relations

<sub>Source: [BI Community Wiki — getFriend](https://community.bistudio.com/wiki/getFriend) (revision 348505).</sub>
