{"name":"getRespawnVehicleInfo","operator":null,"title":"getRespawnVehicleInfo","type":"command","url":"https://community.bistudio.com/wiki/getRespawnVehicleInfo","revid":377795,"updated":"2026-01-03T03:52:04Z","groups":["Multiplayer"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"2.18"}],"since":{"game":"arma3","name":"Arma 3","version":"2.18"},"arma3_since":"2.18","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Returns various properties for the respawning vehicle (see Vehicle Respawn). All properties are synched over the network and should be the same on every client including JIP.","syntaxes":[{"syntax":"getRespawnVehicleInfo vehicle","since":null,"effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":"transport","types":["Object"],"since":null,"text":"vehicle: Object - transport"}],"returns":{"type":"Array with [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnMarkerName, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode]","types":["Array"],"description":"respawnDelay: Number - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used. - respawnCount: Number - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns - deleteOldWreck: Boolean - if true then the old wreck will be deleted when vehicle respawns. - respawnOnServer: Boolean - if true the wreck will be transfered to the server and vehicle will respawn on server. - respawnFlying: Boolean - if true vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying. - respawnUnit: Object - pilot/driver unit that will be placed into the new vehicle. - respawnMode: Number - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode' - respawnSide: Side - what side markers to use for respawn. For example if 'respawnSide' set to east the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used. - useRespawnMarkerDir: Boolean - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or \"INSTANT\" mode is used. Otherwise, direction is random. - canRespawn: Boolean - true if vehicle is respawnable (all conditions for respawn are ok) - isRespawning: Boolean - true if vehicle is currently in the respawn queue awaiting respawn. - respawnMarkerName: String - Chosen vehicle respawn marker, when vehicle respawns it will use the marker params. The respawn marker is processed instantly uppon vehicle's death. - respawnTimeRemaining: Number - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled. - missionRespawnDelay: Number - global mission vehicle respawn delay. script command > mission param > 3DEN param - missionRespawnMode: Number - global mission vehicle respawn mode. script command > mission param > 3DEN param","text":"Array with [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnMarkerName, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode]\n- respawnDelay: Number - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used.\n- respawnCount: Number - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns\n- deleteOldWreck: Boolean - if true then the old wreck will be deleted when vehicle respawns.\n- respawnOnServer: Boolean - if true the wreck will be transfered to the server and vehicle will respawn on server.\n- respawnFlying: Boolean - if true vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying.\n- respawnUnit: Object - pilot/driver unit that will be placed into the new vehicle.\n- respawnMode: Number - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode'\n- respawnSide: Side - what side markers to use for respawn. For example if 'respawnSide' set to east the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used.\n- useRespawnMarkerDir: Boolean - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or \"INSTANT\" mode is used. Otherwise, direction is random.\n- canRespawn: Boolean - true if vehicle is respawnable (all conditions for respawn are ok)\n- isRespawning: Boolean - true if vehicle is currently in the respawn queue awaiting respawn.\n- respawnMarkerName: String - Chosen vehicle respawn marker, when vehicle respawns it will use the marker params. The respawn marker is processed instantly uppon vehicle's death.\n- respawnTimeRemaining: Number - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled.\n- missionRespawnDelay: Number - global mission vehicle respawn delay. script command > mission param > 3DEN param\n- missionRespawnMode: Number - global mission vehicle respawn mode. script command > mission param > 3DEN param"},"form":"unary","operator":null,"left":null,"right":{"text":"vehicle","types":["Object"]}},{"syntax":"vehicle getRespawnVehicleInfo index","since":null,"effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":"transport","types":["Object"],"since":null,"text":"vehicle: Object - transport"},{"name":"index","type":"Number","optional":false,"default":null,"description":"property index (see main syntax, for example 10 for isRespawning)","types":["Number"],"since":null,"text":"index: Number - property index (see main syntax, for example 10 for isRespawning)"}],"returns":{"type":"Anything","types":["Anything"],"description":"depends on the requested property, or Nothing","text":"Anything - depends on the requested property, or Nothing"},"form":"binary","operator":null,"left":{"text":"vehicle","types":["Object"]},"right":{"text":"index","types":["Number"]}}],"examples":[{"text":"```sqf\nprivate _vehInfo = getRespawnVehicleInfo veh1;\n```","code":["private _vehInfo = getRespawnVehicleInfo veh1;"]},{"text":"```sqf\nprivate _isRespawning = veh1 getRespawnVehicleInfo 10;\n```","code":["private _isRespawning = veh1 getRespawnVehicleInfo 10;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["Vehicle Respawn","respawnVehicle","playerRespawnTime","getEntityInfo"],"notes":[],"categories":["Arma 3: New Scripting Commands","Arma 3: Scripting Commands","Command Group: Multiplayer","Introduced with Arma 3 version 2.18","Scripting Commands"]}