---
name: "getRespawnVehicleInfo"
type: command
status: ok
groups: ["Multiplayer"]
arma3_since: "2.18"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getRespawnVehicleInfo
revid: 377795
updated: 2026-01-03T03:52:04Z
---

# getRespawnVehicleInfo

*Command · Multiplayer · Arma 3 v2.18*

Locality: arguments **global**

## Description

Returns various properties for the respawning vehicle (see Vehicle Respawn). All properties are synched over the network and should be the same on every client including [JIP](../topics/Multiplayer_Scripting.md).

## Syntax

### Syntax 1

```sqf
getRespawnVehicleInfo vehicle
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - transport

**Returns:** [Array](../topics/Array.md) with [respawnDelay, respawnCount, deleteOldWreck, respawnOnServer, respawnFlying, respawnUnit, respawnMode, respawnSide, useRespawnMarkerDir, canRespawn, isRespawning, respawnMarkerName, respawnTimeRemaining, missionRespawnDelay, missionRespawnMode]
- respawnDelay: [Number](../topics/Number.md) - how long the vehicle will be in respawn queue after death. -1 - 'missionRespawnDelay' value is used.
- respawnCount: [Number](../topics/Number.md) - how many times left for the vehicle to respawn. -1 - indefinite, 0 - no more respawns
- deleteOldWreck: [Boolean](../topics/Boolean.md) - if [true](../commands/true.md) then the old wreck will be deleted when vehicle respawns.
- respawnOnServer: [Boolean](../topics/Boolean.md) - if [true](../commands/true.md) the wreck will be transfered to the server and vehicle will respawn on server.
- respawnFlying: [Boolean](../topics/Boolean.md) - if [true](../commands/true.md) vehicle will not be forced to the ground and if can fly and has pilot will be spawned flying.
- respawnUnit: [Object](../topics/Object.md) - pilot/driver unit that will be placed into the new vehicle.
- respawnMode: [Number](../topics/Number.md) - individual respawn mode for this vehicle. Any mode other than 2,3 or -1 means disabled respawn. -1 - use 'missionRespawnMode'
- respawnSide: [Side](../topics/Side.md) - what side markers to use for respawn. For example if 'respawnSide' set to [east](../commands/east.md) the markers with names 'respawn_vehicle_eastXXX' and 'respawn_eastXXX' will be used.
- useRespawnMarkerDir: [Boolean](../topics/Boolean.md) - align respawned vehicle with respawn marker direction or with wreck direction if no marker found or "INSTANT" mode is used. Otherwise, direction is random.
- canRespawn: [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if vehicle is respawnable (all conditions for respawn are ok)
- isRespawning: [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if vehicle is currently in the respawn queue awaiting respawn.
- respawnMarkerName: [String](../topics/String.md) - Chosen vehicle respawn marker, when vehicle respawns it will use the marker params. The respawn marker is processed instantly uppon vehicle's death.
- respawnTimeRemaining: [Number](../topics/Number.md) - how long left before the respawn. -1 after vehicle has respawned or has respawn disabled.
- missionRespawnDelay: [Number](../topics/Number.md) - global mission vehicle respawn delay. script command > mission param > 3DEN param
- missionRespawnMode: [Number](../topics/Number.md) - global mission vehicle respawn mode. script command > mission param > 3DEN param

### Syntax 2

```sqf
vehicle getRespawnVehicleInfo index
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - transport
- `index`: [Number](../topics/Number.md) - property index (see main syntax, for example 10 for isRespawning)

**Returns:** [Anything](../topics/Anything.md) - depends on the requested property, or [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
private _vehInfo = getRespawnVehicleInfo veh1;
```

### Example 2

```sqf
private _isRespawning = veh1 getRespawnVehicleInfo 10;
```

## See also

Vehicle Respawn · [respawnVehicle](../commands/respawnVehicle.md) · [playerRespawnTime](../commands/playerRespawnTime.md) · [getEntityInfo](../commands/getEntityInfo.md)

<sub>Source: [BI Community Wiki — getRespawnVehicleInfo](https://community.bistudio.com/wiki/getRespawnVehicleInfo) (revision 377795).</sub>
