---
name: "getSensorThreats"
type: command
status: ok
groups: ["Sensors"]
arma3_since: "2.06"
locality: {"argument": "local", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getSensorThreats
revid: 373682
updated: 2025-06-12T15:41:21Z
---

# getSensorThreats

*Command · Sensors · Arma 3 v2.06*

Locality: arguments **local**

## Description

Returns vehicle sensors' threats.

## Syntax

```sqf
getSensorThreats vehicle
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - the sensors-equipped vehicle

**Returns:** [Array](../topics/Array.md) of [Array](../topics/Array.md)s - format [[object, type, sensor], ...]:
- object: [Object](../topics/Object.md)
- type: [String](../topics/String.md) - can be one of:
  - "missile"
  - "marked"
  - "locked"
- sensors: [Array](../topics/Array.md) of [String](../topics/String.md)s - values can be:
  - "ir"
  - "laser"
  - "missile"
  - "radar" (**not** "activeradar"/"passiveradar")
  - "visual"

## Examples

### Example 1

```sqf
private _dangers = getSensorThreats vehicle player;
/*
    returns e.g
    [
        [164230: titan_missile_atl_fly.p3d, "missile", ["visual"]],
        [164233: titan_missile_atl_fly.p3d, "threatmissile", ["radar"]]
    ]
*/
```

## See also

[getSensorTargets](../commands/getSensorTargets.md) · [listVehicleSensors](../commands/listVehicleSensors.md) · [listRemoteTargets](../commands/listRemoteTargets.md)

<sub>Source: [BI Community Wiki — getSensorThreats](https://community.bistudio.com/wiki/getSensorThreats) (revision 373682).</sub>
