---
name: "getWaterLeakiness"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "2.16"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/getWaterLeakiness
revid: 378411
updated: 2026-04-04T08:32:46Z
---

# getWaterLeakiness

*Command · Object Manipulation · Arma 3 v2.16*

Locality: arguments **global**

## Description

Get an object's water intake ratio when immersed.

## Syntax

```sqf
getWaterLeakiness obj
```

**Parameters:**

- `obj`: [Object](../topics/Object.md) - object to check

**Returns:** [Number](../topics/Number.md) in range 0..1 - 0 is waterproof and 1 is full leak

## Examples

### Example 1

```sqf
if (getWaterLeakiness _myCar > 0) then
{
    hint "don't go in the water with it!";
};
```

## See also

[setWaterLeakiness](../commands/setWaterLeakiness.md) · [setWaterFillPercentage](../commands/setWaterFillPercentage.md) · [getWaterFillPercentage](../commands/getWaterFillPercentage.md)

<sub>Source: [BI Community Wiki — getWaterLeakiness](https://community.bistudio.com/wiki/getWaterLeakiness) (revision 378411).</sub>
