{"name":"handsHit","operator":null,"title":"handsHit","type":"command","url":"https://community.bistudio.com/wiki/handsHit","revid":329502,"updated":"2022-07-29T13:32:42Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Checks if a soldier's hands are hit, which results in inaccurate aiming.","syntaxes":[{"syntax":"handsHit unitName","since":null,"effect":null,"exec":null,"params":[{"name":"unitName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unitName: Object"}],"returns":{"type":"Number","types":["Number"],"description":"if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.","text":"Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1."},"form":"unary","operator":null,"left":null,"right":{"text":"unitName","types":["Object"]}}],"examples":[{"text":"```sqs\n? (handsHit player == 1) : player globalChat \"Ouch! Don't shoot at my hands dammit!\"\n```","code":["? (handsHit player == 1) : player globalChat \"Ouch! Don't shoot at my hands dammit!\""]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["damage"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}