---
name: "humidity"
type: command
status: ok
groups: ["Environment"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/humidity
revid: 376954
updated: 2026-01-01T05:39:46Z
---

# humidity

*Command · Environment · Arma 3 v0.50*

## Description

Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.

## Syntax

```sqf
humidity
```

**Returns:** [Number](../topics/Number.md) in range 0..1

## Examples

### Example 1

```sqf
currentHumidity = humidity;
```

### Example 2

```sqf
skipTime -24;
86400 setOvercast 1;
skipTime 24;
0 spawn {
    10 setRain 1;
    sleep 10;
    10 setRain 0;
};
onEachFrame {
    hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10];
};
```

## See also

[setHumidity](../commands/setHumidity.md) · [simulSetHumidity](../commands/simulSetHumidity.md) · [setOvercast](../commands/setOvercast.md) · [setRain](../commands/setRain.md) · [rain](../commands/rain.md) · [overcast](../commands/overcast.md) · [fog](../commands/fog.md) · [wind](../commands/wind.md) · [waves](../commands/waves.md)

<sub>Source: [BI Community Wiki — humidity](https://community.bistudio.com/wiki/humidity) (revision 376954).</sub>
