---
name: "inRangeOfArtillery"
type: command
status: ok
groups: ["Artillery"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/inRangeOfArtillery
revid: 347548
updated: 2023-09-28T09:25:36Z
---

# inRangeOfArtillery

*Command · Artillery · Arma 3 v0.50*

Locality: arguments **global**

## Description

Returns true if all given units are able to fire at given position with given magazineType.

## Syntax

```sqf
pos inRangeOfArtillery [units, magazineType]
```

**Parameters:**

- `pos`: [Position](../topics/Position.md)
- `units`: [Array](../topics/Array.md) of [Object](../topics/Object.md)s - array of units.
- `magazineType`: [String](../topics/String.md) - **case-sensitive**

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_isInRange = getMarkerPos "myTarget" inRangeOfArtillery [[myArty], "32Rnd_155mm_Mo_shells"];
```

## See also

[getArtilleryAmmo](../commands/getArtilleryAmmo.md) · [commandArtilleryFire](../commands/commandArtilleryFire.md) · [doArtilleryFire](../commands/doArtilleryFire.md) · [enableEngineArtillery](../commands/enableEngineArtillery.md) · [getArtilleryComputerSettings](../commands/getArtilleryComputerSettings.md) · [shownArtilleryComputer](../commands/shownArtilleryComputer.md) · [getArtilleryETA](../commands/getArtilleryETA.md)

## Community notes

**Waffle SS.** — 2015-07-10

Using an empty artillery vehicle will return false.

<sub>Source: [BI Community Wiki — inRangeOfArtillery](https://community.bistudio.com/wiki/inRangeOfArtillery) (revision 347548).</sub>
