---
name: "incapacitatedState"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.00"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/incapacitatedState
revid: 341186
updated: 2023-05-13T22:13:49Z
---

# incapacitatedState

*Command · Object Manipulation · Arma 3 v1.00*

## Description

Returns the incapacitated sub-state of the given unit, when the [lifeState](../commands/lifeState.md) of the unit is "INCAPACITATED". Could be one of:
- "UNCONSCIOUS"
- "MOVING"
- "SHOOTING"

## Syntax

```sqf
incapacitatedState person
```

**Parameters:**

- `person`: [Object](../topics/Object.md)

**Returns:** [String](../topics/String.md) - incapacitated sub-state (see description) or empty string ""

## Examples

### Example 1

```sqf
_result = incapacitatedState player;
```

## See also

[setUnconscious](../commands/setUnconscious.md) · [lifeState](../commands/lifeState.md)

<sub>Source: [BI Community Wiki — incapacitatedState](https://community.bistudio.com/wiki/incapacitatedState) (revision 341186).</sub>
