{"name":"inflamed","operator":null,"title":"inflamed","type":"command","url":"https://community.bistudio.com/wiki/inflamed","revid":310855,"updated":"2022-05-07T20:24:08Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.04"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.04"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.","syntaxes":[{"syntax":"inflamed fireplace","since":null,"effect":null,"exec":null,"params":[{"name":"fireplace","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"fireplace: Object"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"Boolean"},"form":"unary","operator":null,"left":null,"right":{"text":"fireplace","types":["Object"]}}],"examples":[{"text":"```sqf\n_inflamed = inflamed _fireplaceOne;\n```","code":["_inflamed = inflamed _fireplaceOne;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["inflame","isBurning"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Operation Flashpoint version 1.04","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}