---
name: "isBurning"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isBurning
revid: 323033
updated: 2022-06-28T21:43:08Z
---

# isBurning

*Command · Object Manipulation · Arma 3 v0.50*

## Description

Returns whether the unit is burning.
This returns true only if unit is damaged by nearby fire, it does **not** check whether a fireplace is burning, use [inflamed](../commands/inflamed.md) command for that.

## Syntax

```sqf
isBurning unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
if (isBurning player) then { player groupChat "I'm burning!!"; };
```

## See also

[getBleedingRemaining](../commands/getBleedingRemaining.md) · [setBleedingRemaining](../commands/setBleedingRemaining.md) · [isBleeding](../commands/isBleeding.md) · [inflamed](../commands/inflamed.md)

<sub>Source: [BI Community Wiki — isBurning](https://community.bistudio.com/wiki/isBurning) (revision 323033).</sub>
