---
name: "isForcedWalk"
type: command
status: ok
groups: ["Stamina System"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isForcedWalk
revid: 319117
updated: 2022-05-13T09:23:13Z
---

# isForcedWalk

*Command · Stamina System · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

## Description

Returns [true](../commands/true.md) if player is forced to walk with [forceWalk](../commands/forceWalk.md).

## Syntax

```sqf
isForcedWalk unitName
```

**Parameters:**

- `unitName` : [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_bool = isForcedWalk player;
```

## See also

[forceWalk](../commands/forceWalk.md) · [isWalking](../commands/isWalking.md) · [forceSpeed](../commands/forceSpeed.md) · [getSpeed](../commands/getSpeed.md)

<sub>Source: [BI Community Wiki — isForcedWalk](https://community.bistudio.com/wiki/isForcedWalk) (revision 319117).</sub>
