---
name: "isLightOn"
type: command
status: ok
groups: ["Lights"]
arma3_since: "1.32"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isLightOn
revid: 377881
updated: 2026-01-04T16:20:38Z
---

# isLightOn

*Command · Lights · Arma 3 v1.32*

Locality: arguments **global**

## Description

Returns [true](../commands/true.md) if vehicle headlights are on otherwise [false](../commands/false.md).

## Syntax

### Syntax 1

```sqf
isLightOn vehicle
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - vehicle with headlights

**Returns:** [Boolean](../topics/Boolean.md)

### Syntax 2

*since arma3 1.94*

```sqf
isLightOn [vehicle, turret]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - vehicle with search light on a turret
- `turret`: Turret Path

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_headlightsOn = isLightOn vehicle player;
```

### Example 2

```sqf
_pilotLightOn = isLightOn heli;
```

### Example 3

```sqf
_searchLightOn = isLightOn [heli, [0]];
```

## See also

[setPilotLight](../commands/setPilotLight.md) · [isCollisionLightOn](../commands/isCollisionLightOn.md) · [setCollisionLight](../commands/setCollisionLight.md) · [isIRLaserOn](../commands/isIRLaserOn.md)

<sub>Source: [BI Community Wiki — isLightOn](https://community.bistudio.com/wiki/isLightOn) (revision 377881).</sub>
